gallium: initialize the killmask register to zero before running shader
authorBrian <brian.paul@tungstengraphics.com>
Tue, 19 Feb 2008 23:28:25 +0000 (16:28 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 19 Feb 2008 23:28:25 +0000 (16:28 -0700)
commit75a4524f2c6444b27055e539da052827670b62cf
treecebefd63f43c2e72ea74b5d9d8283dcc5afbce0b
parent4ec46e4869b60b60c7ddf43168604713b5c4c359
gallium: initialize the killmask register to zero before running shader

This fixes mysterious missing fragments when running with SSE.
src/gallium/drivers/softpipe/sp_fs_sse.c