glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 19 Feb 2015 21:36:07 +0000 (13:36 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Thu, 19 Feb 2015 23:15:46 +0000 (15:15 -0800)
commit75f6ed617fcdf0b28381c59e4d4a3030678d7faa
treef5eaa4b55401f1a280db896116b91861574abc18
parent5cdfa839c26332dc5fc034966fe107d4779a64d7
glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.

This is basically Ian's review feedback for my patch that added
_mesa_shader_stage_to_abbrev() - it just makes both consistent again.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/glsl_parser_extras.cpp