glsl: move shader_cache type handling to glsl_types
authorConnor Abbott <cwabbott0@gmail.com>
Wed, 13 Sep 2017 00:16:22 +0000 (20:16 -0400)
committerJordan Justen <jordan.l.justen@intel.com>
Wed, 25 Oct 2017 19:36:20 +0000 (12:36 -0700)
commit7686f0b316883087c7668c9df3adebcaae684132
tree194bd716c609fc6dfb0f7871c1af77c8ad40a720
parent9626128f32d712fe4576011c7e1d40fe9ec45186
glsl: move shader_cache type handling to glsl_types

Not sure if this is the best place to put it, but we're going to need
this for NIR too.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/compiler/glsl/shader_cache.cpp
src/compiler/glsl_types.cpp
src/compiler/glsl_types.h