glsl: use the BA1 macro for textureQueryLevels()
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 10 Apr 2017 17:23:17 +0000 (19:23 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 11 Apr 2017 08:24:57 +0000 (10:24 +0200)
commit768f81b62ba0901b766494af7a29ba9deee83338
treefd368cc0b9808a1e2aa0b72bfdc0d1ed8433b32e
parent981ba1c89bdb24c292b85f1ac964cf55f60b1a6b
glsl: use the BA1 macro for textureQueryLevels()

For both consistency and new bindless sampler types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/builtin_functions.cpp