mesa: Handle binding of uniforms to image units with glUniform*().
authorFrancisco Jerez <currojerez@riseup.net>
Sat, 23 Nov 2013 03:59:48 +0000 (19:59 -0800)
committerFrancisco Jerez <currojerez@riseup.net>
Wed, 12 Feb 2014 17:44:06 +0000 (18:44 +0100)
commit76f95ba2721ec3214e39711a991b510bdb3c5a36
tree0f81cde10919e99c30e9358de014ad38d9c9af5c
parent212122543b5eb69613853bf03f0c4fd5494c06a0
mesa: Handle binding of uniforms to image units with glUniform*().

v2: Set driver-specified flag in NewDriverState when glUniform* is
    used to bind an image unit.
v3: Abbreviate argument type check.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/main/uniform_query.cpp