mesa: Make the gl_constant_value's bool occupy the same space as float/int.
authorEric Anholt <eric@anholt.net>
Fri, 19 Aug 2011 18:58:43 +0000 (11:58 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 30 Aug 2011 19:09:40 +0000 (12:09 -0700)
commit7708b25e2b5e05f262c19dde5d7f3612a7e7e166
treed48040dd2662ac5594eb647379e3e2b12ddd686f
parent55b7fbb70ffc1f4def5c3ded63c3ef569e693731
mesa: Make the gl_constant_value's bool occupy the same space as float/int.

At least for Intel, all our uniform components are of uint32_t size, either
float or signed or unsigned int.  For uploading uniform data in the driver,
it's much easier to upload a full dword per uniform element instead of trying
to pick out the bool byte and then fill in the top 3 bytes of pad with 0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/program/prog_parameter.h