i965/miptree: Inline make_separate_stencil
authorNanley Chery <nanley.g.chery@intel.com>
Sat, 9 Jun 2018 23:44:15 +0000 (16:44 -0700)
committerNanley Chery <nanley.g.chery@intel.com>
Fri, 13 Jul 2018 15:36:26 +0000 (08:36 -0700)
commit7784a9ceacb11d32296bf87e4f5e5e51c5467222
tree43e05ea6cd8f64c50645be25e3e51706175100b2
parent74cf188985f4556a998570ac97b637c0c553d3c6
i965/miptree: Inline make_separate_stencil

Note that the separate stencil miptree now has the same alloc_flag as
the depth component. Only stencil renderbuffers (as opposed to textures)
have BO_ALLOC_BUSY.

v2: Add note about BO_ALLOC_BUSY in message (Topi).

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/intel_mipmap_tree.c