glsl/linker: Pass name and type through to create_shader_variable()
authorKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Mon, 11 Apr 2016 20:06:07 +0000 (13:06 -0700)
committerKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Tue, 12 Apr 2016 21:38:26 +0000 (14:38 -0700)
commit778fd46aa4df08f2dd5d5a9162e6dce062cc1cb6
treeebafd71b86f9ba711006cd67f6fee568b5ef9d56
parent09f01215933f8f7f8d3d4cda9ff94605164df9a9
glsl/linker: Pass name and type through to create_shader_variable()

No functional change here, but this now lets us recurse throught structs
in add_shader_variable().

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/linker.cpp