r600: bind geometry shader ring to the correct place
authorDave Airlie <airlied@redhat.com>
Mon, 30 Nov 2015 05:07:34 +0000 (15:07 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 6 Dec 2015 23:59:00 +0000 (09:59 +1000)
commit7933ba4d9cd60f947d98be23c0ab532db245781d
tree448db076f3e63016071b965474af2fc21094a27c
parente3ecc28e999150bc87f972d31a904fc5171adbfe
r600: bind geometry shader ring to the correct place

When tess/gs are enabled, the geom shader ring needs
to bind to the tess eval not the vertex shader.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_state_common.c