glsl: use a non-malloc'd storage for short ir_variable names
authorMarek Olšák <marek.olsak@amd.com>
Fri, 7 Oct 2016 20:26:58 +0000 (22:26 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 31 Oct 2016 10:53:38 +0000 (11:53 +0100)
commit7a2387c3e0e91f649676661c607d71f3b4eba5d5
tree7a83566e0a421b9850394f307bc8b4fa988717d4
parent21e11b528269153b2042f1ca22830698de07aadb
glsl: use a non-malloc'd storage for short ir_variable names

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/ir.cpp
src/compiler/glsl/ir.h
src/compiler/glsl/lower_packed_varyings.cpp