r600g: Remove dead assigment to 'gs_input_prim' in shader state
authorEdward O'Callaghan <eocallaghan@alterapraxis.com>
Sat, 29 Aug 2015 08:31:06 +0000 (18:31 +1000)
committerMarek Olšák <marek.olsak@amd.com>
Sun, 30 Aug 2015 09:40:26 +0000 (11:40 +0200)
commit7b6369eb69e688e5bf739dbe60452950a794f55d
treedce52271230192f235c945d47f98ebb5f357174e
parent7dc8a3497fdf0fbd8ff4381712a54c2cd94bfbfc
r600g: Remove dead assigment to 'gs_input_prim' in shader state

Note that 'geometry shader properties' should be carried in the
selector state over the shader state in any case.

Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_shader.h