docs/GL3.txt: ARB_shader_precision
authorDave Airlie <airlied@redhat.com>
Thu, 23 Jul 2015 01:19:15 +0000 (11:19 +1000)
committerDave Airlie <airlied@redhat.com>
Fri, 24 Jul 2015 01:11:59 +0000 (11:11 +1000)
commit7c4768540dacab8a4853f1310413cb976b5fb351
treeb21565af7a0ceb468247f70b4bc012722de00c1d
parent80511d176a49e754a18ce585bab413db7af63bf7
docs/GL3.txt: ARB_shader_precision

This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.

Signed-off-by: Dave Airlie <airlied@redhat.com>
docs/GL3.txt