v3d: Add a fallthrough path for utile load/store of 32 byte lines.
authorEric Anholt <eric@anholt.net>
Mon, 17 Dec 2018 20:20:41 +0000 (12:20 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 19 Dec 2018 18:27:26 +0000 (10:27 -0800)
commit7c56b7a6eaa0b5823187a75853ab4ac6d5576c79
tree8d4a0a0640c9ab74f047fc9f482330f0d4b03062
parentf6a0f4f41e9a4d3f0ea9c3bf82497c384e684843
v3d: Add a fallthrough path for utile load/store of 32 byte lines.

Now that V3D has 8 byte per pixel formats exposed, we've got stride==32
utiles to load and store.  Just handle them through the non-NEON paths for
now.
src/broadcom/common/v3d_cpu_tiling.h