nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes are float.
authorMatthieu Castet <castet.matthieu@free.fr>
Sun, 16 Sep 2007 21:19:22 +0000 (23:19 +0200)
committerMatthieu Castet <castet.matthieu@free.fr>
Sun, 16 Sep 2007 21:19:22 +0000 (23:19 +0200)
commit7cc4d31ed9ff0e7f428b9ab05fc69b4e037c0a3a
tree9f8201ce8a89a6c439a952e46d9757152c57cda8
parent7356dac1b69ca76706439bb7c51ef37fee6588a2
nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes are float.
src/mesa/drivers/dri/nouveau/nv10_swtcl.c