mesa: use gl_renderbuffer::Map for all depth/stencil accesses
authorBrian Paul <brianp@vmware.com>
Mon, 16 Jan 2012 17:55:25 +0000 (10:55 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 24 Jan 2012 21:12:14 +0000 (14:12 -0700)
commit7d1ddec92168e9b6ead0da80b18364a75f9a85e6
treeb6ea2d9bad4e6401f9dda0b205484a4759bdabb4
parent14da67d9b9b9e30740ef1687c3952a0b5e8b0a54
mesa: use gl_renderbuffer::Map for all depth/stencil accesses

Instead of using the obsolete gl_renderbuffer::Data field.
Color buffer are still accessed through GetRow/PutRow().
src/mesa/drivers/dri/intel/intel_span.c
src/mesa/drivers/dri/radeon/radeon_span.c
src/mesa/swrast/s_context.h
src/mesa/swrast/s_texture.c