vl/buffer: use 2D_ARRAY instead of 3D textures
authorChristian König <christian.koenig@amd.com>
Tue, 30 Apr 2013 12:40:40 +0000 (14:40 +0200)
committerChristian König <christian.koenig@amd.com>
Wed, 1 May 2013 11:33:46 +0000 (13:33 +0200)
commit7d2f2a0c890b1993532a45c8c392c28950ddc06e
tree73245f57a60fc400dd78061dbcd43c26a5046ad7
parente27f87b549cf2d4cfef97958ff175862fdf494b0
vl/buffer: use 2D_ARRAY instead of 3D textures

Signed-off-by: Christian König <christian.koenig@amd.com>
src/gallium/auxiliary/vl/vl_compositor.c
src/gallium/auxiliary/vl/vl_video_buffer.c
src/gallium/auxiliary/vl/vl_video_buffer.h
src/gallium/drivers/r600/r600_uvd.c
src/gallium/drivers/radeonsi/radeonsi_uvd.c
src/gallium/state_trackers/vdpau/surface.c