draw: initialize shader inputs
authorRoland Scheidegger <sroland@vmware.com>
Tue, 11 Oct 2016 22:00:28 +0000 (00:00 +0200)
committerRoland Scheidegger <sroland@vmware.com>
Wed, 12 Oct 2016 13:05:44 +0000 (15:05 +0200)
commit7e86b2ddae32fc86fc684a0dcf32a87a0d795267
tree23f168ff04f5b73cb925bae80a075139498e4568
parentcfbf956dfd0ea093135cd4864bf3b5b7508a54b6
draw: initialize shader inputs

This should make the code more robust if a shader tries to use inputs which
aren't defined by the vertex element layout (which usually shouldn't happen).

No piglit change.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/draw/draw_llvm.c