glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_*
authorDanylo Piliaiev <danylo.piliaiev@globallogic.com>
Mon, 4 May 2020 14:49:26 +0000 (17:49 +0300)
committerMarge Bot <eric+marge@anholt.net>
Tue, 5 May 2020 08:18:14 +0000 (08:18 +0000)
commit8059f206da88a7a2147c66b3057d60d775cbbfce
tree1c5ab278e0ee82a9ea03bab509f94235aa8f5610
parent403eb507f586e62acd648778dc1e7d20b5e1fa2f
glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_*

There is no uint to int implicit conversion in glsl, this is just
a typo in the name of this function. The correct one would be:
has_implicit_int_to_uint_conversion.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4884>
src/compiler/glsl/ast_to_hir.cpp
src/compiler/glsl/glsl_parser_extras.h
src/compiler/glsl_types.cpp