glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4
authorMarek Olšák <marek.olsak@amd.com>
Fri, 5 Apr 2019 21:01:55 +0000 (17:01 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 25 Apr 2019 00:45:15 +0000 (20:45 -0400)
commit825c35999c0f0c0872123e528c93e9de5d2e7f0d
tree50fead19aab7bd518eb768383c2256e718b95881
parent4ff3b8e18a968f557be1529ecb03a7df5da1890f
glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4

Reviewed-by: Eric Anholt <eric@anholt.net>
src/compiler/glsl/ast_to_hir.cpp
src/compiler/glsl/ast_type.cpp
src/compiler/glsl/glsl_parser.yy