glsl: Change loop_analysis to not look like a resource leak
Previously the loop_state was allocated in the loop_analysis
constructor, but not freed in the (nonexistent) destructor. Moving
the allocation of the loop_state makes this code appear less sketchy.
Either way, there is no actual leak. The loop_state is freed by the
single caller of analyze_loop_variables.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Dave Airlie <airlied@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57753