intel_fbo: set gl_renderbuffer Depth field
authorJordan Justen <jordan.l.justen@intel.com>
Thu, 18 Apr 2013 21:18:09 +0000 (14:18 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Mon, 3 Jun 2013 03:38:37 +0000 (20:38 -0700)
commit8312caf6737d51df6048397befa49cae10b5604d
treee1662056862ffd875d968806f85023cc62206643
parenta2d31371e942ad4dd680be0918b540d78bffbbd1
intel_fbo: set gl_renderbuffer Depth field

Set the renderbuffer's Depth field to match the texture's
Depth when rendering to a texture.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/drivers/dri/intel/intel_fbo.c