Make sure that symbols aren't multiply defined in the same scope.
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 19 Mar 2010 22:32:57 +0000 (15:32 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 24 Jun 2010 21:56:26 +0000 (14:56 -0700)
commit84341f4b2014810b2964230384fe76338be1d78e
treec1434f4b61d6a26d8fea5e397c264b531764fd30
parentb5e381d9783f17c9a527ac38122444eac6807566
Make sure that symbols aren't multiply defined in the same scope.

The assembly parser is already checking this, but we're relying on the
symbol table handling it in glsl2.
src/mesa/shader/symbol_table.c
src/mesa/shader/symbol_table.h