glsl: Optimize pow(2, x) --> exp2(x).
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 6 Jan 2014 06:57:01 +0000 (22:57 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 7 Jan 2014 20:54:57 +0000 (12:54 -0800)
commit847bc36a38d42967ad6bf0492fe90a4892d9d799
treeda704ff271f8302bd2d25333d9b1118ffd8cf37b
parent5e3fd6a9dbd62ca5cd9965282fac01a34d23733e
glsl: Optimize pow(2, x) --> exp2(x).

On Haswell, POW takes 24 cycles, while EXP2 only takes 14.  Plus, using
POW requires putting 2.0 in a register, while EXP2 doesn't.

I believe that EXP2 will be faster than POW on basically all GPUs, so
it makes sense to optimize it.

Looking at the savage2 subset of shader-db:
total instructions in shared programs: 113225 -> 113179 (-0.04%)
instructions in affected programs:     2139 -> 2093 (-2.15%)
instances of 'math pow':               795 -> 749 (-6.14%)
instances of 'math exp':               389 -> 435 (11.8%)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/opt_algebraic.cpp