draw: better llvm names for shaders for debugging.
authorRoland Scheidegger <sroland@vmware.com>
Tue, 13 May 2014 01:43:11 +0000 (03:43 +0200)
committerRoland Scheidegger <sroland@vmware.com>
Thu, 15 May 2014 00:35:35 +0000 (02:35 +0200)
commit8620730f8ae59b952bec516cdd7964574a0e9a18
tree54846c97f2009d764388104998635e97f2a03f6b
parent65ad90bd1b07313481bfcefa6ff0054cc0fb3173
draw: better llvm names for shaders for debugging.

All shaders had the same name.
We could probably use some identifier per shader too, but for now only use
the variant number.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/auxiliary/draw/draw_llvm.c