mesa: fix segfault in glUniformSubroutinesuiv()
authorTimothy Arceri <timothy.arceri@collabora.com>
Sun, 17 Jan 2016 05:09:08 +0000 (16:09 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Mon, 18 Jan 2016 00:53:24 +0000 (11:53 +1100)
commit86677f101641c75d52577e3cd9e76441b1228b21
tree3adc71d2476e503c6b49042edc9c0511baa9b2cc
parent50376e0c0e81f80cac6ec77da491241e4ccf57f0
mesa: fix segfault in glUniformSubroutinesuiv()

From Section 7.9 (SUBROUTINE UNIFORM VARIABLES) of the OpenGL
4.5 Core spec:

   "The command

       void UniformSubroutinesuiv(enum shadertype, sizei count,
                                  const uint *indices);

   will load all active subroutine uniforms for shader stage
   shadertype with subroutine indices from indices, storing
   indices[i] into the uniform at location i. The indices for
   any locations between zero and the value of
   ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS minus one which are not
   used will be ignored."

V2: simplify NULL check suggested by Jason.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "11.0 11.1" mesa-stable@lists.freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93731
src/mesa/main/shaderapi.c