Double amount of memory allocated for generated shader code.
authorMichel Dänzer <michel@tungstengraphics.com>
Wed, 3 Oct 2007 18:35:19 +0000 (20:35 +0200)
committerMichel Dänzer <michel@tungstengraphics.com>
Wed, 3 Oct 2007 18:35:19 +0000 (20:35 +0200)
commit86a03e43ced13e7c00f16d037b27faddfbcb2333
treea056546741437312cb7fa06afa2c83814fcb5566
parent344464bf2e4e151968cfb101c2477e440508b1f0
Double amount of memory allocated for generated shader code.

The code generated for the glxgears vertex shader didn't fit, causing a crash.
src/mesa/x86/rtasm/x86sse.c