intel: Mark MESA_FORMAT_X8_Z24 as always supported.
authorEric Anholt <eric@anholt.net>
Wed, 15 Jun 2011 19:02:12 +0000 (12:02 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 7 Jul 2011 21:05:20 +0000 (14:05 -0700)
commit86e62b2357447b7c97f434be4834f4b50aa0764d
treebf98a3c8f0582ddf36cd298d88c44cd9ad62269f
parent3de9405763ad4b9e78577699ec206be7dda03374
intel: Mark MESA_FORMAT_X8_Z24 as always supported.

This prevents developer surprise at seeing a GL_DEPTH_COMPONENT
texture have stencil bits, and avoids the metaops path accidentally
copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and
being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is
broken).

Acked-by: Chad Versace <chad@chad-versace.us>
src/mesa/drivers/dri/intel/intel_context.c