broadcom/vc5: Ensure that there is always a TLB write.
authorEric Anholt <eric@anholt.net>
Wed, 15 Nov 2017 23:05:37 +0000 (15:05 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 18 Nov 2017 00:09:55 +0000 (16:09 -0800)
commit87391e23cf2110051c3c74281402a690b67ccc7f
treef8023e5cf91aa9d18d56bad423982383e4849b8f
parentc40ac132e4ba44f1d086112ebd27d3ec06aea8e9
broadcom/vc5: Ensure that there is always a TLB write.

This should fix some GPU hangs in our (currently always single-threaded)
fragment shaders, and definitely fixes assertion failures in simulation.
src/broadcom/compiler/nir_to_vir.c