vc4: Fix validation of full res tile offset if used for non-MSAA.
authorEric Anholt <eric@anholt.net>
Mon, 14 Dec 2015 19:14:13 +0000 (11:14 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 22 Apr 2016 18:27:11 +0000 (11:27 -0700)
commit876c64719472bf81d2d2a4b46fb406f91caa6ac4
tree47922b9f18fa8ca5ef88a9f959101fad58523c9d
parent3fecaf0d0cb762b23930aaecc67c8934f1b59881
vc4: Fix validation of full res tile offset if used for non-MSAA.

There's no reason we couldn't do non-MSAA full resolution tile buffer
load/stores, but we would have claimed buffer overflow was being
attempted.  Nothing does this currently.
src/gallium/drivers/vc4/kernel/vc4_drv.h
src/gallium/drivers/vc4/kernel/vc4_gem.c
src/gallium/drivers/vc4/kernel/vc4_render_cl.c