r300g: make pow(0,0) return 1 instead of NaN in the R500 fragment shader
authorMarek Olšák <maraeo@gmail.com>
Tue, 8 Dec 2009 03:55:32 +0000 (04:55 +0100)
committerCorbin Simpson <MostAwesomeDude@gmail.com>
Wed, 9 Dec 2009 21:38:11 +0000 (13:38 -0800)
commit87b822e024797ef2fdb51ec9364f21eeb4d07161
tree90c4a07f7ab7090a44da05f873630ff2a6721a45
parent8cc570a48c2e8e18622027cbd76f16a746b430bc
r300g: make pow(0,0) return 1 instead of NaN in the R500 fragment shader

Unfortunately we can't fix this easily in the R300 fragment shader,
and it's probably not worth the effort.
src/gallium/drivers/r300/r300_emit.c