glsl: enable textureSize and texelFetch on GLSL ES 3.10 with MS samplers
authorTapani Pälli <tapani.palli@intel.com>
Mon, 17 Aug 2015 09:11:03 +0000 (12:11 +0300)
committerTapani Pälli <tapani.palli@intel.com>
Wed, 19 Aug 2015 04:26:19 +0000 (07:26 +0300)
commit89759381dbfe3784bc780a3ab6e0fe13e77e06ef
tree7596fd8e215ebc387b8eaf9a74e74f9319559e02
parent6a8e08cb890b47394e667ec86d9a678060c19e61
glsl: enable textureSize and texelFetch on GLSL ES 3.10 with MS samplers

Patch separates array samplers from the texture_multisample check so that we
can enable only [iu]sampler2DMS, [iu]sampler2DMSArray are not supported.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
src/glsl/builtin_functions.cpp