radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 1 Aug 2019 08:43:42 +0000 (10:43 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 2 Aug 2019 07:37:36 +0000 (09:37 +0200)
commit8a86908e9a79fb7ac94df1fa3194b54059a6045f
treee85df798586e6bdc2f944d95125622ec403c16cd
parent953bbacc23bbf8b107a49187abc88cc2f4b1be43
radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders

It can be enabled with RADV_PERFTEST=gewave32.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_debug.h
src/amd/vulkan/radv_device.c
src/amd/vulkan/radv_nir_to_llvm.c
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h
src/amd/vulkan/radv_shader.c
src/amd/vulkan/radv_shader.h