use I8 internal format for GL_INTENSITY, GL_ALPHA and GL_LUMINANCE texture formats...
authorRoland Scheidegger <rscheidegger@gmx.ch>
Thu, 17 Jun 2004 21:19:21 +0000 (21:19 +0000)
committerRoland Scheidegger <rscheidegger@gmx.ch>
Thu, 17 Jun 2004 21:19:21 +0000 (21:19 +0000)
commit8ad28091aef4e98916e3ae45de5e405dc0988904
treead6d6689ffa2c4ea39b932c2eea8a4687f442662
parente3f926ad514d915a983a873540f201fc19d8d913
use I8 internal format for GL_INTENSITY, GL_ALPHA and GL_LUMINANCE texture formats. Fix various small bugs with tex env combine mode GL_DOT3_RGB(A)/GL_DOT3_RGB(A)_EXT
src/mesa/drivers/dri/r200/r200_tex.c
src/mesa/drivers/dri/r200/r200_texstate.c