allow builtin functions to require parameters to be shader inputs
authorChris Forbes <chrisf@ijw.co.nz>
Sun, 10 Nov 2013 08:19:31 +0000 (21:19 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Fri, 11 Jul 2014 23:19:50 +0000 (11:19 +1200)
commit8b7a323596992a2a2127f40d2d4cae1e9fb0a94d
tree59d9ca571f3080b54e035a5d1c290d57a945f01a
parentee2a818d3306170ba18f44342aa759c2892a293f
allow builtin functions to require parameters to be shader inputs

The new interpolateAt* builtins have strange restrictions on the
<interpolant> parameter.

- It must be a shader input, or an element of a shader input array.
- It must not include a swizzle.

V2: Don't abuse ir_var_mode_shader_in for this; make a new flag.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/glsl/ast_function.cpp
src/glsl/ir.h