i915: Only allow 8 vertex texture units
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 26 Feb 2014 20:32:29 +0000 (12:32 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 28 Feb 2014 23:05:38 +0000 (15:05 -0800)
commit8ba157006fe98bca96b79bea1394b0c33ddf4ad3
treecfe6b7f5df663b75d542a0e23a4228f484c618d0
parent59989a4a92e638415d50e9acdd0685eb56eb17f3
i915: Only allow 8 vertex texture units

There's no reason to have more vertex texture units than fragment
texture units on this hardware.  Since increasing the default maximum
number of texture units from 16 to 32, this has triggered some segfault
in i915 driver.  There's probably some array or bitfield that isn't
properly sized now.  This really papers over the bug, but I don't think
I'll lose any sleep over that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74071
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/drivers/dri/i915/i915_context.c