i965g: get basic texturing working again
authorKeith Whitwell <keithw@vmware.com>
Sat, 21 Nov 2009 01:52:22 +0000 (01:52 +0000)
committerKeith Whitwell <keithw@vmware.com>
Sat, 21 Nov 2009 01:52:22 +0000 (01:52 +0000)
commit8bf75f28de161173d1cdaad8c74bcac074e1211e
tree5a9b3887c2d75612f07b43faa3cd6ed1fd0a273d
parent95d7aca4b9963820e7ead81830340dbeb563897b
i965g: get basic texturing working again

Revert to fixed-layout surface binding table -- it's probably the best
way to do this.  Pass sampler and texture numbers separately even
though we're always keeping them the same at present.
src/gallium/drivers/i965/brw_context.h
src/gallium/drivers/i965/brw_pipe_fb.c
src/gallium/drivers/i965/brw_pipe_sampler.c
src/gallium/drivers/i965/brw_sf.c
src/gallium/drivers/i965/brw_wm.c
src/gallium/drivers/i965/brw_wm.h
src/gallium/drivers/i965/brw_wm_emit.c
src/gallium/drivers/i965/brw_wm_fp.c
src/gallium/drivers/i965/brw_wm_surface_state.c