vk: Rename NUM_SHADER_STAGE to SHADER_STAGE_NUM
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 6 Jul 2015 23:43:28 +0000 (16:43 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 6 Jul 2015 23:43:28 +0000 (16:43 -0700)
commit8c5e48f3074d11d3541c0d336723cc550800a9e5
treef644f1fb56d4099c962432341224a11be632a977
parentd9176f2ec74c00300eccbdb2f2caf0ba5f4859e9
vk: Rename NUM_SHADER_STAGE to SHADER_STAGE_NUM

This is a refactor of more than just the header but it lets us finish
reformating the shader stage enum.
include/vulkan/vulkan.h
src/vulkan/compiler.cpp
src/vulkan/device.c
src/vulkan/pipeline.c
src/vulkan/private.h