draw: use geometry shader info in clip_init_state if appropriate
authorBryan Cain <bryancain3@gmail.com>
Fri, 15 Feb 2013 16:09:12 +0000 (10:09 -0600)
committerZack Rusin <zackr@vmware.com>
Wed, 6 Mar 2013 04:13:08 +0000 (20:13 -0800)
commit8c74380b2dd99c38fe813516d5d5aa023f92384d
tree5081752fd4f7287b328a5cc9967ae9595471c858
parent30f246bf2c492b7809c0a556c89a9feb13c4c13e
draw: use geometry shader info in clip_init_state if appropriate

Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
src/gallium/auxiliary/draw/draw_pipe_clip.c