Extract compilation to a separate routine
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 17 Jun 2010 19:01:18 +0000 (12:01 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 17 Jun 2010 19:01:18 +0000 (12:01 -0700)
commit8ce55dbd9207ff4338588dcba155f1a754dc8f19
tree8aea2c2cb24b138b1f48c1a717bd73e397cc5f5d
parent869b6f680f4f998cc032b17557ea8b5879bbb250
Extract compilation to a separate routine

Pull all of the code that actually compiles shaders into a separate
function.  Use a glsl_program to track data about the compiled shader.
main.cpp