freedreno/a3xx: reinstate rgb10_a2ui texture format
authorIlia Mirkin <imirkin@alum.mit.edu>
Sun, 17 May 2020 01:39:09 +0000 (21:39 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sun, 17 May 2020 18:39:42 +0000 (14:39 -0400)
commit8d86892ea3cd6239a9faae825bb657292a7ba848
tree89ab172fe6f0bd92b59100e56b1f41e94bed4d21
parentff4df32fae58d944e309ffd8e3fd05669a8cc2c9
freedreno/a3xx: reinstate rgb10_a2ui texture format

Rendering doesn't work, but having the format in place avoids an assert
when selecting the texture format in st_format. I believe it's required
for GLES3, so more tracing is required to determine what bit we're
missing to make rendering work.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5073>
.gitlab-ci/deqp-freedreno-a307-fails.txt
src/gallium/drivers/freedreno/a3xx/fd3_format.c