mesa: added support for GLSL 1.20 array.length() method
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 25 Nov 2008 00:18:56 +0000 (17:18 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 25 Nov 2008 00:18:56 +0000 (17:18 -0700)
commit8d95e66cf78921cd067c4bcf6a1053a7ec3a2ed4
treee0353699e7ce0f65167d0d89a94621a220220d2b
parent0fab514ff5e7887767936427b5e02b676abebf3a
mesa: added support for GLSL 1.20 array.length() method

This is the only method supported in GLSL 1.20 so we take a few short-cuts.
src/mesa/shader/slang/library/slang_shader.syn
src/mesa/shader/slang/library/slang_shader_syn.h
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_compile_operation.h
src/mesa/shader/slang/slang_print.c
src/mesa/shader/slang/slang_typeinfo.c