glsl: Don't do constant propagation in opt_constant_folding.
opt_constant_folding is supposed to fold trees of constants into a
single constant. Surprisingly, it was also propagating constant values
from variables into expression trees - even when the result couldn't be
folded together. This is opt_constant_propagation's job.
The ir_dereference_variable::constant_expression_value() method returns
a clone of var->constant_value. So we would replace the dereference
with a constant, propagating it into the tree.
Skip over ir_dereference_variable to avoid this surprising behavior.
However, add code to explicitly continue doing it in the constant
propagation pass, as it's useful to do so.
shader-db statistics on Broadwell:
total instructions in shared programs:
8905349 ->
8905126 (-0.00%)
instructions in affected programs: 30100 -> 29877 (-0.74%)
helped: 93
HURT: 20
total cycles in shared programs:
71017030 ->
71015944 (-0.00%)
cycles in affected programs: 132456 -> 131370 (-0.82%)
helped: 54
HURT: 45
The only hurt programs are by a single instruction, while the helped
ones are helped by 1-4 instructions.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>