glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
authorChris Forbes <chrisf@ijw.co.nz>
Fri, 16 May 2014 09:10:18 +0000 (21:10 +1200)
committerChris Forbes <chrisf@ijw.co.nz>
Sat, 26 Jul 2014 04:46:03 +0000 (16:46 +1200)
commit8eae5ceb99b71854db566e18222f400641c23f39
tree2835700938744ea01ab4f939b9e85eaefc105585
parent4714c4ec48fcb17b8484cd1c44918fcedc3ce28e
glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/ast_array_index.cpp