glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
authorPaul Berry <stereotype441@gmail.com>
Sun, 7 Jul 2013 18:47:22 +0000 (11:47 -0700)
committerPaul Berry <stereotype441@gmail.com>
Sat, 13 Jul 2013 01:18:48 +0000 (18:18 -0700)
commit8f51d68f8c2020ad35b442c4af693ad7a5e5dd0d
tree45f8e96c92610c48919a9f2a31f6d3295c06f94c
parent06b38dbab287026625de302e80e9806db206c43e
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.

Previously, we set it equal to MaxVertexUniformComponents.  It should
be MaxVertexUniformComponents / 4.

NOTE: This is a candidate for the stable branches.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/builtin_variables.cpp