ps2: Unify device data buffering
All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.
Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>