mesa: use uint32_t rather than unsigned for xfb struct members
authorTimothy Arceri <timothy.arceri@collabora.com>
Fri, 30 Sep 2016 23:20:26 +0000 (09:20 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Sat, 1 Oct 2016 01:26:25 +0000 (11:26 +1000)
commit913e0296f2168c13a2a8ac649e17bb12683681e1
tree5607ec0f6bdb3141c67fd9cb8d1d45ed53a0474a
parent7064f8674a2084da8ae5dd980ec18361001c8447
mesa: use uint32_t rather than unsigned for xfb struct members

These structs will be written to disk as part of the shader cache
so use uint32_t just to be safe.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
src/mesa/main/mtypes.h