Use gl_LightSource[0].position intead of a light position uniform.
authorBrian <brian@yutani.localnet.net>
Wed, 21 Feb 2007 22:57:55 +0000 (15:57 -0700)
committerBrian <brian@yutani.localnet.net>
Wed, 21 Feb 2007 22:57:55 +0000 (15:57 -0700)
commit917a5086b34a057c636eb498f38635080d1de1e3
tree6c35d6e20420827597c871ab9271e72a42b82167
parent5d89b027ee6d36aa5fffc45a5d321cfb3b24cad3
Use gl_LightSource[0].position intead of a light position uniform.
progs/demos/fslight.c