nvc0: a geometry shader can have up to 1024 vertices output
authorIlia Mirkin <imirkin@alum.mit.edu>
Sat, 23 May 2015 21:35:42 +0000 (17:35 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sat, 23 May 2015 21:55:21 +0000 (17:55 -0400)
commit921917c8d8e707dd854e7be05fba7a3e55bc71bf
treea5aae07abc5f84d5d52b31abf90d0c58e5d27f9f
parent6ca67f62e885f0e42c0cef2db5c0ae837adfe646
nvc0: a geometry shader can have up to 1024 vertices output

The 1024 is already reported everywhere, not sure where this 0x1ff came
from.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
src/gallium/drivers/nouveau/nvc0/nvc0_program.c