i965: Have NIR lower flrp on pre-GEN6 vec4 backend
Previously we were doing the lowering by hand in vec4_visitor::emit_lrp.
By doing it in NIR, we have the opportunity for NIR to do additional
optimization of the expanded code.
This also enables optimizations added by the next commit.
shader-db results:
G4X / Ironlake
total instructions in shared programs:
4024401 ->
4016538 (-0.20%)
instructions in affected programs: 447686 -> 439823 (-1.76%)
helped: 2623
HURT: 0
total cycles in shared programs:
84375846 ->
84328296 (-0.06%)
cycles in affected programs:
16964960 ->
16917410 (-0.28%)
helped: 2556
HURT: 41
Unsurprisingly, no changes on later platforms.
v2: Formatting and comment changes suggested by Matt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>