Use linked fragment shader inputs (if present) to determine which outputs are needed.
authorBrian <brian.paul@tungstengraphics.com>
Tue, 9 Oct 2007 20:12:26 +0000 (14:12 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 9 Oct 2007 20:12:26 +0000 (14:12 -0600)
commit94490f63c8294efbce8822cf2be6da9be67c8789
tree4c2ee27bca764fcd38240ced2325a5810ab99543
parent1a69db9d2dfae16df5aa606ada7d631d98944449
Use linked fragment shader inputs (if present) to determine which outputs are needed.
src/mesa/tnl/t_vp_build.c